goal: the teams must make a playable prototype within the 48 hour period which includes / exploits / does something with three keywords ……

and those three words are:

coming to this space at 4.00pm on Friday Oct 1st – the three words are kindly thought up and presented by souri of ….


Judging criteria:

  1. exploitation of KEYWORDS
  2. innovation
  3. play – fun
  4. aesthetic [including audio]
  5. technique [including programming etc]
  6. functionality


Currently confirmed: John Passfield (Snr Game Designer, Pandemic), Gordon Moyes (Exec Producer, Krome Studios) and Jackie Turnure (Head of Development and Production, Hoodlum)

John Passfield:
John makes games for fun and for a living.  He’s been doing this for almost a quarter of a century  and hopes to do it for at least twice as long.  He founded a number of game studios notably Gee Whiz! Entertainment, Krome Studios and Red Sprite Studios and is currently a creative director at Pandemic.  His latest game is Brainiversity which you can find online, on Facebook and in stores all across North America.

Gordon Moyes
Gordon Moyes is an Executive Producer with Krome Studios, Australia’s largest video game company. Specialising in Artificial Intelligence and Network programming, his professional career began in 1996 with Auran’s “Dark Reign”, the company and game to which half Brisbane’s game development industry can trace its roots.  More recently, he oversaw production of the critically acclaimed Destroy All Humans! series for Pandemic Studios Australia, winning the Game Developer’s Association of Australia’s “Best Game of 2006” award, whilst completing his MBA at QUT’s Brisbane Graduate School of Business. In between, Moyes spent several years working in Los Angeles and Boston, as an integral part of the teams that created Star Trek: Armada (I and II) and Civilization: Call to Power.  Having worked on numerous award winning titles with cumulative sales of over 5 million copies, he is now working with a talented team at Krome Studios to bring “Blade Kitten” to life.

Jackie Turnure:
For the last 15 years Jackie Turnure has been working across film, television, games and online production, with a focus on multiplatform storytelling. Jackie¹s career started in the US, where she completed a Master of Film Production at San Francisco State University and wrote and directed eight short films that won awards and screened internationally. After returning to Australia she produced and directed multiple interactive projects including three 3D animated kids¹ games for PC, ³Bananas in Pyjamas ² It¹s Party Time², ³Oz – The Magical Adventure² and ³Oz – The Interactive Storybook². The games won numerous awards and were distributed in 18 countries. In 2007 Jackie co-produced and directed ³Stolen Life², a 3D animated feature produced in Machinima, winning Best Picture and Best Direction at the European Machinima Film Festival. Jackie was a member of the AFTRS LAMP (Laboratory for Advanced Media Production) team for two years where she mentored at seven Cross Media residentials. Jackie joined Hoodlum as Head of Development and Production in early February where she has been developing and producing large scale multiplatform projects both for local and international clients.

And special guest judge: Yahtzee Crowshaw
As the producer and voice of the weekly Zero Punctuation video reviews on the Escapist, Yahtzee has earned a reputation as a reviewer with a deeply critical eye and unreasonably high standards, which should make things interesting. As well as a critic and gamer he has chops in development, working as a contract writer for a number of professional studios and as a designer with independent developer Aberrant and various personal game projects. He is also a veteran of the competition, having taken part last year as a member of team Black Van (who didn’t win).


  • undying love and kudos, profile and experience, fame …
  • spectacular gameOn mugs
  • game vouchers
  • Games Connect Asia Pacific tickets for winning team
  • and winning game presented at GCAP (details under negotiation)


  • all entered games must be made within the 48 hour period
  • all entered games must exploit the three keywords given out at the start of the challenge
  • games can be made in anything as long as there is NO ABSOLUTE LICENSE (ie no mods that require another game to run)
  • team members are allowed one exit pass at a time (with a 0.5 extra in case someone needs to dash out for food or a shower of course)
  • games and assets must be entrant’s own original work
  • judges decision is final
  • winner will be announced after the sausage sizzle on Sunday
  • entries remain entrants property but gameOn reserves the right use to entries for publicity

2 responses

27 09 2008
2 10 2008
48hr Game Making Challenge 2008 » And we are back! Back! Back! - October 2008 challenge!

[…] the competition page here for all the details and the competing […]

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